
COURSEWARES
What is courseware?
Courseware is special software designed to aid in the educational process. Courseware allows students to explore subjects with interactivity that cannot be acheived through worksheets, movies, powerpoints, notebook software, and even webquests. By creating educational software, students can discover new and exciting things, and add their own ideas while collaborating with their peers.
Click on the thumbnails below for a closer look.
TRIVIA HERO: BATTLE OF THE BRAINS
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Few games are more popular than Rockband and Guitar Hero.These games allow people to become part of a band and play songs on plastic instruments in hopes of becoming legends....or at least the band with the highest score. I attempted to take the look, feel and style of these games and turn it into a standard triva game. This courseware was designed and created with Notebook 10 software. It includes a readme file for instructions and various pull tabs to guide you through the process. After answering questions students increase their rock level, and in certian cases get to play a rock song. I included side activities or "ENCORES" which serve as bonus reinforcement activities. I left them Social Studies based for examples. The template all slso includes three different question templates: multiple choice (Senetos ready), fill-in and auto check. This is my most ambitous courseware yet. All you need to do is: 1 . Add your questions 2. Add Music you would want ENJOY and ROCK ON! GRADE LEVEL: ALL (PROBABLY BEST FOR GRADES 4-12) TOPIC: ANY (TEMPLATES INCLUDED - DEFAULT SOCIAL STUDIES) |
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THE U.S. CONSTITUTION AND THE BILL OF RIGHTS
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Coming soon! IN THE PROCESS OF CONVERTING AN UPDATING THE COURSEWARE FOR NOTEBOOK. DETAILS TO FOLLOW SOON NOTE: THE POWERPOINT LINK IS ACTIVE.
GRADE LEVEL: SEVENTH (CAN BE ENCHANCED TO 11TH GRADE) TOPIC: U.S. CONSTITUTION AND BILL OF RIGHTS |
Coming Soon SMART Notebook 9.7
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INTERACTIVE JEOPARDY POWERPOINT
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This Jeopardy Game is a new template. It includes a Daily Double and a Final Jeopardy Question. It's setup now for a review on Manifest Destiny. It's very simple to switch out the questions, categories and the answers. It is complete with Special Effects, Theme Music and The one and only Alex Trebek. |
Coming Soon SMART Notebook 9.7
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STANDARD LESSONS
This page has a few sample lesson plans. I have done all of them with my students. The lesson plans and worksheets are in the Adobe PDF format. They are complete and either provide or list all the tools necessary for instruction. Feel free to use them in your own classroom or modify them in any way.
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THE KOREAN WAR: WHAT WOULD YOU DO? This lesson puts students in the hot seat. As a small part of the Cold War, the Korean War is the first real test of containment. The Truman Doctrine, domino theory, and the authority of the United Nations are all put to the test. Students
are given the opportunity to role play. After being briefed on the situation
of events in Korea prior to June 24th 1950, students receive an urgent
telegram. It informs them that North Korean forces have just invaded
South Korea. Students must then take on the role of a Presidential Advisor
to Truman. They must apply the concepts they have learned and come up
with an action. They must also come up with a possible soviet reaction.
After drafting their proposals they will react to what actually happened. |
AMERICAN 8 HONORS |
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ANDREW JACKSON: THE INDIAN REMOVAL ACT This lesson allows to explore the hyprocresy of Jacksonian Democracy. As a case study, students explore the actions of Jackson and the Indian Removal Act. In a group setting, students will analyze two primary sources on relocation of Native Americans. One document is "Jackson's Speech to Congress" and the other document is the Cherokee's Reaction, "Memorial to the Cherokee Nation." Students compare the conflicting viewpoints in the context of Jacksonian Democracy. Then students investigate the Supreme Court Case, Worchester v. Georgia. Finally, after debating Jackson's response to the case, students write a reaction/reflection to Jackson's actions. |
AMERICAN 7 HONORS |
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THE BYZANTINE EMPIRE: THE CHRISTIAN SCHISM This lesson uses a pairshare model, analysis of documents, application of vocabulary and critical thinking questions to promote a student-centered learning environment. This lesson could also be modified slightly to incorporate diffientiated instruction. This lesson meets and exceeds NYS standards. This lesson also has a few elements of my "corny" sense of humor. The "primary" documents were created and written by me and serve as multiple prespectives on the same idea. They also incorporate key vocabulary from this chapter and a few from last chapter that the students should be familar with. |
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THE ROAD TO WORLD WAR II: This lesson allows students to use some creative writing techniques while learning about the events leading up to World War II. Each student is given a part to play. Students take on the role of a French, American or British journalist. They must react to five different events before the invasion of Poland. Students must use their interpretation skills as well as their writing skills to effectively complete the assignment. Parts can be choosen randomly, however I believe it is more effective to assign students different parts based on their ability.Students that enjoy speaking in front of the class are able to shine in this lesson. Lastly, students will grasp the concept of Cause and effect and how things happened very quickly. |
GLOBAL 10 |



































